

Most of the levels see Mario catapulted into massive platforming playgrounds, with plenty of space to mess around with the king of digital locomotion. But honestly, a lot of Sunshine’s biggest problems feel more innately tied to its structure and core mechanics than its limitations as a game that was released two decades ago. It’s hard to weigh what’s good for its time against what’s legitimately good when revisiting a game that’s had 20 years to age not only into legend, but also out of contemporary design ethos. It’s as charming as the day is long thanks to its lovingly well-defined world and setting, but underneath that pleasant Pacific pastiche lies an often frustrating, generally mediocre game-albeit one with something to say. In fact, I don’t think I’ll ever go back to the dolphin-shaped Isle Delfino, at least not without a little kicking and screaming. Indeed, my first playthrough wasn’t exactly the relaxing island getaway I’d hoped for. Yes, Mario’s beach vacation has a dedicated fanbase, but it’s routinely ranked near the bottom of “mainline” Mario games (however you may define that.).


Since coming out 20 years ago, Super Mario Sunshine has developed a strange reputation as the dark horse of 3D Mario games.
